They are fast, but they have far too many issues in their uniwque approach, in their low potential damage per run and big RNG factor. The main issue I'd say the GZ has are the AP DBs, which were "buffed" to crap, but were already not very great to begin with. Contrast to HVAR or stuff that throws a lot of rockets into the water. Their alpha is decent, their maneuverability is excellent, their accuracy is quite good. They deal not very well with good AA, but they are pretty solid for sniffing out and killing DDs. Given the high speed, having averages pretty much everywhere else, these planes are no joke, they are pretty good. As stated, the speed minimises AA exposure, but it also gives better dpm by flying more attacks. I would avoid calling the TBs not worst "at first glance", because even at second or third glance, they are not bad. GZ is a ship that definitely could need some help. Though I use Graf more as spotter and airial support shop than an actual damage dealer with the dubious planes. Or the standard cv that goes back and forth on the back of the map sending out planes. But have a swimming chance of beating the ships that are in secondary range 9.4km. But get screwed over by auto pilot as it makes you poke out just enough from behind an island to get you spotted. The lost cv who's with the team pushing near the front line in areas with lots of cover. I have two now so I can pick what ever style I wanna play. And then get rained on because you're a bloody cv. You're still most likely going to get spotted before your secondaries activate. Cause GZ detection range with standard provided permanent camo, concealment module, and concealment expert. But really you can't ever use it effectively. It's funny how GZ secondaries are the reason most people get the ship (and maybe German fanboys/girls). Something along the lines of push when your team is retreating faster than you can. That GZ has a lower survivability rating is solely because potatoes feel the need to use secondaries and proceed to throw away their ship in situations where turning away and running would have allowed them to survive. Not that it helps her much due to the drop angle tho. In fact I seem to remember someone stated that her armor is actually quite good.Īlso here are the AP bomb penetration values:ĭo keep in mind GZ AP bomb penetration was actually buffed after this comment was made, so she technically sports the highest penetration out of all CVs currently. Seen it tons of times. In terms of ship survivability GZ doesn't sport any significant disadvantages compared to her contemporaries. Generally speaking speed also equals survivability since you minimize AA exposure, therefore GZ plane survivability is actually better than it looks like from what I know. Torpedo range is completely worthless given that you always want to drop as close as possible nowadays. I have decided to keep this rather short, as the numbers speak for themselves. For the most expensive T8 CV the ship does not offer any return of investment or fun mechanics and should be avoided. The secondary gimmick is misplaced on a ship that should avoid direct contact with enemy ships. The planes of the GZ, range from average to garbage. I own all other available premium CVs and I’d rather play Ark Royal in a T8 battle. I had tried to make it work in COOP and was more than disappointed. What you can expect is a lot of misses and bounces. ![]() No one asked for this change, but WG decided to implement it. ![]() That wouldn't be a large problem, if the WG didn't change the attack pattern towards a player unfriendly level flight, that makes the planes drop the bombs in a glide towards the side of the ship. The flight drops a total of two bombs into a circle. When it comes to offensive potential, GZ DBs are an empty joke. The restoration time is third slowest on the second smallest squadron size, makes sense right? The HP is the second lowest, so don't expect the planes to return.
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